- researched and identified appropriate distribution candidates;
- set up PGI's first two distributors;
- executed agreements with two Japanese hardware manufacturers to develop
software for specialized hardware;
- worked with PGI's distributors to quickly identify prospective customers;
- served as a liaison between PGI's technical staff and contacts at
its distributors and customers in order to meet the demanding requirements
of PGI's customers.
continued to represent PGI after its acquisition by Evans and Sutherland
in 1994. By 1995, the Japanese market generated one third of PGI's worldwide
live in a 3D world, but we are forced to communicate with computers
through a 2D interface (screen, keyboard, and mouse) based on the
centuries-old notion of the printed page. While this interface is
familiar, it is entirely inappropriate for many applications.
a new generation of computers that can interact more naturally with
humans in a 3D world.
has been involved with projects involving many different kinds of
promising technologies; another project involving digital document
technology is described here.